Activation Track | Getting Started with Timeline (Unity)

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Activation Track | Getting Started with Timeline (Unity)
This is going to be the first tutorial of the new series "Getting Started with Timeline" where we gonna cover each track in a single tutorial with a set of examples to understand its purpose more.

In this tutorial, we'll cover the simplest yet very effective track, the activation track. Which its sole purpose, is to toggle the activity of GameObjects.

Check out my Editor Extension Tool which you can use with Timeline clips:
https://www.youtube.com/watch?v=ZXfswyRy9i8

To get started with Cinemachine (Unity's awesome cameras system):
https://www.youtube.com/watch?v=1iJ34xHkzyo&list=PLaqp5z-4pFi5ccz8E84Pfi6EQ-T-mHkWd

Join our discord server to collaborate with the community:
https://discord.gg/x7q9VrX

------- Tools (Affiliate Links) -----
Mic + Interface (Package): https://amzn.to/2Tb9ASr
Mic (Audio Technica at2035): https://amzn.to/2SSZ5UP
Interface (Scarlet 2nd Generation): https://amzn.to/2PkdgQH

------------- Links -------------
My website:
http://obalfaqih.com

Blog:
http://obalfaqih.com/blog

Unity:
https://unity3d.com

GitHub:
https://github.com/OBalfaqih/Unity-Tutorials

Twitter:
http://twitter.com/OBalfaqih

Instagram:
https://www.instagram.com/OBalfaqih

Facebook:
https://www.facebook.com/OBalfaqih

Music:
http://bensound.com