Unity Shadergraph Tutorial - Depth variation of the parallax effect - Fake transparency

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Cracked Ice Unity Shadergraph Tutorial ► https://youtu.be/rlGNbq5p5CQ

Fifth and final part in the Series about Cracked Ice Material. This Video directly builds on the last one ► https://youtu.be/8rf0SlbJhcQ and shows how to add variance to the depth of the crack parallax effect using a noise texture. Also we will add fake transparency to the material to be able to see what is under the ice.

The terrain seen in the scene was added using the standard unity terrain tools.

Tutorial Playlist ► https://www.youtube.com/playlist?list=PL-U9oMIy_BqF_ZOhVl7sth-LqnmIx88C0

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