View by Component
Physics , Physics 2D , Audio , UI , Tilemap , Cinemachine , Timeline , Network , Animation , Animator , Sprites , Scripting , Tips , Colliders , 2D Colliders , Rigidbody , Rigidbody 2D , Interaction , Editor , Game Mechanics , In-App Purchase , Material , General , Prefab , ProGrids , Light , Rendering , Ads , Scriptable Objects , Events , Level Design , Making Of , Assets , Procedural , ProBuilder , Particles , Machine Learning , News & Announcements , Conference , Enemy & NPC , PlayerPrefs , Post Processing , Interview , Shader , VFX , TextMeshPro , InputSystem , XR
FPS1.7 Limited Air Control and Sticking to Walls. Unity3D FPS Game Design Tutorial.
Uploaded by Master IndieShare: Twitter Facebook
So instead of being able to move in any direction when in the air, the player will only be able to adjust their trajectory slightly while jumping. This will also get rid of the glitch where you stick to walls.
Got a questions, problems, glitches? Get help here:
http://forum.unity3d.com/threads/126207-ETeeskiTutorials-FPS1-Problem-Diagnostic-Collaboration-Thread?p=850180#post850180
reference to the code up to FPS1.16:
http://forum.unity3d.com/threads/115330-ETeeskiTutorials-Scripts-up-to-FPS1.16?p=767864#post767864
Unity Engine used in accordance to the Unity3D End User License Agreement, found here:
http://unity3d.com/unity/unity-end-user-license-3.x.html
Got a questions, problems, glitches? Get help here:
http://forum.unity3d.com/threads/126207-ETeeskiTutorials-FPS1-Problem-Diagnostic-Collaboration-Thread?p=850180#post850180
reference to the code up to FPS1.16:
http://forum.unity3d.com/threads/115330-ETeeskiTutorials-Scripts-up-to-FPS1.16?p=767864#post767864
Unity Engine used in accordance to the Unity3D End User License Agreement, found here:
http://unity3d.com/unity/unity-end-user-license-3.x.html