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Splatoon's Ink System | Mix and Jam
Uploaded by Mix and JamShare: Twitter Facebook
This project is a take on the Ink System from one of my favorite games: Splatoon! Let’s explore game dev techniques and try to achieve a similar effect!
Check out @TNTC 's complementary video: https://youtu.be/YUWfHX_ZNCw
PROJECT REPOSITORY
-------------------------------------
https://github.com/mixandjam/Splatoon-Ink
REFERENCES
-------------------------------
Bronson's Website
https://bronsonzgeb.com/
Jammo
http://u3d.as/1G8A
Glitter Effect Using Shader Graph | NedsMakesGames
https://www.youtube.com/watch?v=btTOVexNIGk
Bleeding Edge Effects on Mobile
https://youtu.be/c7HBxBfCsas
Unity | Metaballs
https://www.youtube.com/watch?v=kuLUqNNlN4g
-------------------------------
Support Mix and Jam on Patreon!
https://www.patreon.com/mixandjam
Follow me on twitter!
https://twitter.com/andre_mc
Timestamps
--
00:00 - Intro
00:36 - Steps
00:59 - Character Setup
01:27 - Procedural Animation
02:13 - Shooting Particle
02:50 - Bronson Collab + Metaball Study
03:35 - Understanding Render Passes
03:56 -Brainstorming on Photoshop
05:03 - Custom Pass Implementation
05:29 - TNTC Collab
05:47 - Surface Painting
06:32 - Final Polish
06:55 - Result
07:24 - Download Information
#Splatoon
Check out @TNTC 's complementary video: https://youtu.be/YUWfHX_ZNCw
PROJECT REPOSITORY
-------------------------------------
https://github.com/mixandjam/Splatoon-Ink
REFERENCES
-------------------------------
Bronson's Website
https://bronsonzgeb.com/
Jammo
http://u3d.as/1G8A
Glitter Effect Using Shader Graph | NedsMakesGames
https://www.youtube.com/watch?v=btTOVexNIGk
Bleeding Edge Effects on Mobile
https://youtu.be/c7HBxBfCsas
Unity | Metaballs
https://www.youtube.com/watch?v=kuLUqNNlN4g
-------------------------------
Support Mix and Jam on Patreon!
https://www.patreon.com/mixandjam
Follow me on twitter!
https://twitter.com/andre_mc
Timestamps
--
00:00 - Intro
00:36 - Steps
00:59 - Character Setup
01:27 - Procedural Animation
02:13 - Shooting Particle
02:50 - Bronson Collab + Metaball Study
03:35 - Understanding Render Passes
03:56 -Brainstorming on Photoshop
05:03 - Custom Pass Implementation
05:29 - TNTC Collab
05:47 - Surface Painting
06:32 - Final Polish
06:55 - Result
07:24 - Download Information
#Splatoon