View by Component
Physics , Physics 2D , Audio , UI , Tilemap , Cinemachine , Timeline , Network , Animation , Animator , Sprites , Scripting , Tips , Colliders , 2D Colliders , Rigidbody , Rigidbody 2D , Interaction , Editor , Game Mechanics , In-App Purchase , Material , General , Prefab , ProGrids , Light , Rendering , Ads , Scriptable Objects , Events , Level Design , Making Of , Assets , Procedural , ProBuilder , Particles , Machine Learning , News & Announcements , Conference , Enemy & NPC , PlayerPrefs , Post Processing , Interview , Shader , VFX , TextMeshPro , InputSystem , XR
FPS1.40 AI Enemy Animations. Unity3D FPS Game Design Tutorial.
Uploaded by Master IndieShare: Twitter Facebook
Now that the enemy has a body, we will be creating animations for that enemy. We will be doing a simple walk and run animation and then creating code for the enemy to switch between the two.
Got a questions, problems, glitches? Get help here:
http://forum.unity3d.com/threads/126207-ETeeskiTutorials-FPS1-Problem-Diagnos...
Unity Engine used in accordance to the Unity3D End User License Agreement, found here:
http://unity3d.com/unity/unity-end-user-license-3.x.html
Got a questions, problems, glitches? Get help here:
http://forum.unity3d.com/threads/126207-ETeeskiTutorials-FPS1-Problem-Diagnos...
Unity Engine used in accordance to the Unity3D End User License Agreement, found here:
http://unity3d.com/unity/unity-end-user-license-3.x.html