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Generating Color Palettes With ScriptableObjects (Unity Tutorial)
Uploaded by Matt MirrorFishShare: Twitter Facebook
In this procedural generation basics tutorial we look at how to use basic color theory to generate random color palettes using Unity and ScriptableObjects. We pick some starting colors and then use those to generate random variations, inverted colors and then apply those to generated materials in our Unity scene.
You can download the C# source code for this tutorial for free from github here: http://bit.ly/pcgbasicsrepo
You can download the C# source code for this tutorial for free from github here: http://bit.ly/pcgbasicsrepo