Player Camera Look using Cinemachine (Free Look) | Unity

Uploaded by Omar Balfaqih
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Player Camera Look using Cinemachine (Free Look) | Unity
In this tutorial, we will use Cinemachine FreeLook Camera to create an orbit camera that rotates around the player using the mouse. Then we'll add a collider to the camera to avoid it from running into walls or having obstacles block the view of the player.

Camera Follow using Cinemachine (Introduction):
https://www.youtube.com/watch?v=1iJ34xHkzyo

Get the environment from the asset store:
https://assetstore.unity.com/packages/3d/environments/flooded-grounds-48529

Chapters
00:00 Intro
00:40 Cinemachine Playlist
00:55 Creating The Camera
01:36 Explaining Rigs
02:10 Adjusting The Radius
02:30 Modifying Controls
02:49 Modifying Aim Track
03:53 Camera Collider
04:18 End

------- Tools (Affiliate Links) -----
Mic + Interface (Package): https://amzn.to/2Tb9ASr
Mic (Audio Technica at2035): https://amzn.to/2SSZ5UP
Interface (Scarlet 2nd Generation): https://amzn.to/2PkdgQH

------------- Links -------------
My website:
http://obalfaqih.com

Blog:
http://obalfaqih.com/blog

Discord:
https://discord.gg/x7q9VrX

Unity:
https://unity3d.com

GitHub:
https://github.com/OBalfaqih/Unity-Tutorials

Twitter:
http://twitter.com/OBalfaqih

Instagram:
https://www.instagram.com/OBalfaqih

Facebook:
https://www.facebook.com/OBalfaqih

Music:
https://www.bensound.com