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Making a Vertex Displacement Shader in Unity 2018.3! | Shader Graph
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Download the demo project here: https://ole.unity.com/sgvertex
To learn more about Unity, check out some of our available courses on our Learn website: https://ole.unity.com/unitycourses
To check out some other cool effects, feel free to also browse the Unity Asset Store: https://ole.unity.com/MeshEffects
If you prefer a written article version, you can find that here: https://ole.unity.com/sgvertexarticle
In this video, we will provide a method for creating an interactive vertex displacement effect using Unity's Shader Graph tool, together with the Lightweight Render Pipeline (LWRP).
A Shader Graph enables you to build your shaders visually. Instead of hand writing code you create and connect nodes in a graph network.
The Lightweight Render Pipeline (LWRP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. LWRP uses simplified, physically based Lighting and Materials.
Help us caption & translate this video!
https://amara.org/v/na3a/
To learn more about Unity, check out some of our available courses on our Learn website: https://ole.unity.com/unitycourses
To check out some other cool effects, feel free to also browse the Unity Asset Store: https://ole.unity.com/MeshEffects
If you prefer a written article version, you can find that here: https://ole.unity.com/sgvertexarticle
In this video, we will provide a method for creating an interactive vertex displacement effect using Unity's Shader Graph tool, together with the Lightweight Render Pipeline (LWRP).
A Shader Graph enables you to build your shaders visually. Instead of hand writing code you create and connect nodes in a graph network.
The Lightweight Render Pipeline (LWRP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. LWRP uses simplified, physically based Lighting and Materials.
Help us caption & translate this video!
https://amara.org/v/na3a/