Making A Game In 6 Hours In Unity HDRP (Devlog)

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In this dev log I made a rapid, 6 hour prototype of a hallway shooter game in Unity3D. This is inspired by folks like Dani and some of the rapid timeframe game jam videos he's made. I coded the game in c# and used an asset called ScriptableObject Architecture for an event based approach. I wanted to see if coding using this pattern would be viable in a gamejam type situation and I felt like it worked pretty well. If you're interested in how to quickly make a game prototype, you might enjoy this!

Low res rendering tutorial from my other channel: https://youtu.be/R7922Pchiq4

Magica Voxel Download: https://ephtracy.github.io/

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