How I Shipped My Game On Switch With 196 Unity Scenes

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How do you organize a full project with over 100+ Unity Scenes?

In this video Sam Eng breaks down the structure of the scene architecture and scene loading system of his indie Unity game Zarvot.

He explains the systems that allowed him as a solo indie dev to successfully ship his game on Nintendo Switch in 2018.

In future videos on the channel Sam will break down other systems of Zarvot.

Please leave us a comment down below if you'd like to see how a specific system works.

Thanks for watching!

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