Why Your Game Should Be Using PlasticSCM For Version Control

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I've been a user of Plastic SCM for my personal and professional projects for a few years now. I really don't like Git, and Perforce will eat your wallet, so when Unity approached me with an opportunity to sponsor a video talking to you about Plastic SCM and consider it when choosing a version control platform to use, I was more than happy to work with them on this video and speak about my own experiences.

If you're not already using version control, you should be... And, Plastic is free to use with 5GB of Storage for up to 3 users. So if you feel it's right fit for you and your team, give it a go! ?? https://on.unity.com/3DwZ6DP

Sycoforge Case Study: https://on.unity.com/3Nxx1kr
KO_OP Case Study: https://on.unity.com/3U1a8Zg
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