Creating an Interior Mapping Shader using Unity's Shader Graph - Game Dev Sandbox

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I've been fascinated by technique used on the windows in Marvel's Spider-Man and Forza Horizon 4 so I set out to learn how these games achieved the effect and to see if I could build an Interior Mapping Shader myself using Shader Graph in Unity. Here's how it went...

Flexible Grids: https://www.youtube.com/watch?v=CGsEJToeXmA
Making UI Look Good: https://www.youtube.com/watch?v=HwdweCX5aMI
Dynamic Depth of Field: https://www.youtube.com/watch?v=7od2j4s85ww

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Interior Mapping in Forza Horizon 4: https://www.gamasutra.com/view/news/332409/Game_Tech_Deep_Dive_A_window_into_Playground_Games_latest_shader_development.php

Rendering Real rooms without Geomety: https://www.gamasutra.com/blogs/JoostVanDongen/20180925/327159/Interior_Mapping_rendering_real_rooms_without_geometry.php

Interior Mapping Shader Showcase: https://www.alanzucconi.com/2018/09/10/shader-showcase-9/

Windows in Games Case Study: https://simonschreibt.de/gat/windows-ac-row-ininite/

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