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FPS1.6 Adding Friction to the Movement. Unity3D FPS Game Design Tutorial.
Uploaded by Master IndieShare: Twitter Facebook
Getting rid of that slippery running on ice feeling to the game. Also you guys get to learn from my mistake and know why Time.deltaTime is important.
Got a questions, problems, glitches? Get help here:
http://forum.unity3d.com/threads/126207-ETeeskiTutorials-FPS1-Problem-Diagnostic-Collaboration-Thread?p=850180#post850180
reference to the code up to FPS1.16:
http://forum.unity3d.com/threads/115330-ETeeskiTutorials-Scripts-up-to-FPS1.16?p=767864#post767864
Unity Engine used in accordance to the Unity3D End User License Agreement, found here:
http://unity3d.com/unity/unity-end-user-license-3.x.html
Got a questions, problems, glitches? Get help here:
http://forum.unity3d.com/threads/126207-ETeeskiTutorials-FPS1-Problem-Diagnostic-Collaboration-Thread?p=850180#post850180
reference to the code up to FPS1.16:
http://forum.unity3d.com/threads/115330-ETeeskiTutorials-Scripts-up-to-FPS1.16?p=767864#post767864
Unity Engine used in accordance to the Unity3D End User License Agreement, found here:
http://unity3d.com/unity/unity-end-user-license-3.x.html