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Unity Top Down Level Design with Grids and Sorting Order - Tutorial
Uploaded by CouchFerret makes GamesShare: Twitter Facebook
We will Design our first Level for our Top Down Pixel Art Game with proper Sorting Order. We will use Grids to precisely position our Elements in our 2d Map, just like in a Level Editor. We will also talk about Snapping and we will set it up so it works on a Pixel basis helping us while creating the Level. We will define separate Pivot Points for Positioning and Sorting as well.
Are you interested in making games with Unity?
I upload every Saturday, so stay tuned and consider subscribing!
Hi, I'm CouchFerret and follow me on my journey of indie game development. You will find WEEKLY in depth tutorials about developing games in Unity. We will cover topics from programming to art and game design. Whether you are an expert or beginner, you will definitely find new tips and tricks about the whole game development process. These how to videos help you learn unity to develop 2d and 3d games on your own
#Unity #UnityTutorial #gamedev
Are you interested in making games with Unity?
I upload every Saturday, so stay tuned and consider subscribing!
Hi, I'm CouchFerret and follow me on my journey of indie game development. You will find WEEKLY in depth tutorials about developing games in Unity. We will cover topics from programming to art and game design. Whether you are an expert or beginner, you will definitely find new tips and tricks about the whole game development process. These how to videos help you learn unity to develop 2d and 3d games on your own
#Unity #UnityTutorial #gamedev