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Making A Game In 6 Hours In Unity HDRP (Devlog)
Uploaded by Thousand AntShare: Twitter Facebook
In this dev log I made a rapid, 6 hour prototype of a hallway shooter game in Unity3D. This is inspired by folks like Dani and some of the rapid timeframe game jam videos he's made. I coded the game in c# and used an asset called ScriptableObject Architecture for an event based approach. I wanted to see if coding using this pattern would be viable in a gamejam type situation and I felt like it worked pretty well. If you're interested in how to quickly make a game prototype, you might enjoy this!
Low res rendering tutorial from my other channel: https://youtu.be/R7922Pchiq4
Magica Voxel Download: https://ephtracy.github.io/
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Learn Unity and game development with experienced indie game developers. Subscribe for tutorials, devlogs, and gamedev advice uploaded weekly.
Visit us on Discord, ask questions and share your work: https://discord.gg/AGHZvCf
Follow us on Twitter: https://twitter.com/thousandant
Visit our website: http://thousandant.com
Low res rendering tutorial from my other channel: https://youtu.be/R7922Pchiq4
Magica Voxel Download: https://ephtracy.github.io/
---
Learn Unity and game development with experienced indie game developers. Subscribe for tutorials, devlogs, and gamedev advice uploaded weekly.
Visit us on Discord, ask questions and share your work: https://discord.gg/AGHZvCf
Follow us on Twitter: https://twitter.com/thousandant
Visit our website: http://thousandant.com