Photogrammetry Tutorial: Substance to Unity - From Scan Data to Game Asset - PBR Materials

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Continuing from our last episode where we prepared the scan data we will now work on completing the texture. This enables us to add a few more LODs with significantly less polygons to get the asset game and mobile ready. We use a combination of substance painter and alchemist to finish the texture and substance designer to bake the results to our new low-poly LODs.

In cooperation with the federal state initiative GameUp! Rheinland-Pfalz
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