View by Component
Physics , Physics 2D , Audio , UI , Tilemap , Cinemachine , Timeline , Network , Animation , Animator , Sprites , Scripting , Tips , Colliders , 2D Colliders , Rigidbody , Rigidbody 2D , Interaction , Editor , Game Mechanics , In-App Purchase , Material , General , Prefab , ProGrids , Light , Rendering , Ads , Scriptable Objects , Events , Level Design , Making Of , Assets , Procedural , ProBuilder , Particles , Machine Learning , News & Announcements , Conference , Enemy & NPC , PlayerPrefs , Post Processing , Interview , Shader , VFX , TextMeshPro , InputSystem , XR
INDIE GAMEDEV: SOLO OR TEAM?
Uploaded by Thousand AntShare: Twitter Facebook
In this video Matt Mirrorfish from Thousand Ant discusses some of the pros and cons of working as a solo indie game developer vs working with a team. Are you a solopreneur or solo developer? What do you think?
---
Learn Unity and game development with experienced indie game developers. Subscribe for tutorials, devlogs, and gamedev advice uploaded weekly.
Visit us on Discord, ask questions and share your work: https://discord.gg/AGHZvCf
Follow us on Twitter: https://twitter.com/thousandant
Visit our website: http://thousandant.com
00:00 Intro
00:33 Working Solo vs Team
01:24 Lower cost is lower risk?
03:46 Lack of Structure and Accountability
06:17 Creative Freedom
11:15 Creative Chemistry
13:44 Conclusion
14:39 Which team are you on?
---
Learn Unity and game development with experienced indie game developers. Subscribe for tutorials, devlogs, and gamedev advice uploaded weekly.
Visit us on Discord, ask questions and share your work: https://discord.gg/AGHZvCf
Follow us on Twitter: https://twitter.com/thousandant
Visit our website: http://thousandant.com
00:00 Intro
00:33 Working Solo vs Team
01:24 Lower cost is lower risk?
03:46 Lack of Structure and Accountability
06:17 Creative Freedom
11:15 Creative Chemistry
13:44 Conclusion
14:39 Which team are you on?