Achieving High Fidelity Graphics for games with the HDRP | Unite Now 2020

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In this video, you'll learn how to create AAA-quality visuals for current and next-gen games. We’ll also show you HDRP’s key rendering features and how to tune settings for anti-aliasing, lights, shadows, exposure, and more.

Speaker:
Pierre Yves Donzallaz (Senior Rendering & Lighting Artist)

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Timestamps (from user Knight of the Blood - thank you!)

0:36 The speaker
2:09 Why HDRP?
3:01 HDRP installation
4:02 Graphics settings
4:42 HDRP quality settings
5:19 Forward vs. Deferred
6:58 Render pipeline debug
7:46 Anti-aliasing
11:07 Level overview
12:51 Volume framework
17:06 Exposure
17:32 Exposure range
17:57 Exposure triangle
29:22 Lighting setup
32:15 Light intensities
32:34 Directional light intensity and color
36:34 How to get intensity value?
38:35 Shadows
38:47 Directional shadows
42:33 Punctual shadows
44:11 Contact shadows
45:33 Reflections
46:09 Reflection probes
48:58 Screen space reflections
50:54 Fog & Volumetrics
54:35 Ambient occlusion
57:00 Light explorer
58:17 Light layers
1:00:59 Post-processing
1:01:04 Tone mapping
1:02:29 White balance
1:03:08 Bloom
1:03:54 Depth of field