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Feature Overview of the High Definition Render Pipeline! - Unity 2018: HDRP Overview (1/3)
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Introduction to HDRP: https://ole.unity.com/hdrpblog
Step by step guide: https://on.unity.com/2zpHdXJ
The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms.
In this series of video, we're going to take a look at HDRP, and see how we can implement assets, upgrade materials, what features we can use, and more.
The HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations and more to a high graphical standard.
Step by step guide: https://on.unity.com/2zpHdXJ
The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms.
In this series of video, we're going to take a look at HDRP, and see how we can implement assets, upgrade materials, what features we can use, and more.
The HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations and more to a high graphical standard.