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Universal Render Pipeline in Unity 2019 – Overview & Tutorial
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In Unity 2019, we introduced a few changes to the Lightweight Render Pipeline, including a name change! It is now called the Universal Render Pipeline - but what exactly is it? How do you use the URP? Well let's check it out!
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. URP uses simplified, physically based Lighting and Materials.
Links from the video:
Check out our blog post about Universal RP: https://ole.unity.com/URP
Download Unity Hub: http://bit.ly/DownloadUnityHub
Shader Graph introduction: https://ole.unity.com/ShaderGraph
Universal RP Documentation: https://ole.unity.com/URPDocumentation
Toon City asset pack: https://ole.unity.com/ToonCity
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. URP uses simplified, physically based Lighting and Materials.
Links from the video:
Check out our blog post about Universal RP: https://ole.unity.com/URP
Download Unity Hub: http://bit.ly/DownloadUnityHub
Shader Graph introduction: https://ole.unity.com/ShaderGraph
Universal RP Documentation: https://ole.unity.com/URPDocumentation
Toon City asset pack: https://ole.unity.com/ToonCity