Extending Timeline in Unity to make a Subtitle track

Uploaded by Game Dev Guide
Share: Twitter Facebook
In this video we take a look at how to make our own custom tracks in Timeline with Custom Playables. We look at how we can write scripts to add tracks for different components in our project and control them with Playable Behaviours.

Be sure to LIKE and SUBSCRIBE if you enjoyed this guide! Share the video for extra love!

- - - - - - - - - - - - -
I've set up a Discord so viewers can hangout, chat and share their own game dev tips and tricks. It's also a perfect place to hear about what videos I'm working on, or discussing episodes in more detail with other members of the Game Dev Guide community.

You're invited to join the Discord at http://www.discord.gg/yYcww7U

- - - - - - - - - - - - -
Socials:
Twitter - http://www.twitter.com/GameDevGuideYT
Facebook - http://www.facebook.com/GameDevGuideYT
- - - - - - - - - - - - -
Further Reading:
Extending Timeline: A Practical Guide - https://blogs.unity3d.com/2018/09/05/extending-timeline-a-practical-guide/
Playable Behaviour Manual - https://docs.unity3d.com/Manual/Playables-ScriptPlayable.html
Event System Guide by George Cook - https://www.codementor.io/georgejecook/using-custom-playablebehaviours-to-create-an-event-mechanism-for-unity-s-timeline-i8ukc8wpa
Timeline Signals - https://www.youtube.com/watch?v=v14PdlcJnnA