Thousand Ant Podcast Ep.4: Matt & Jason Storey talk Design Patterns in Unity and C#

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In this episode of the Thousand Ant Podcast Matt Mirrorfish speaks with Jason Storey who you may have seen on Infallible Code, Jason Weimann's channel and many other respected channels of the Unity Gamedev sphere. He's also active on the Thousand Ant Discord, along with many others, in particular that of Infallible Code if you want to interact with him on there. Jason brings a great and thoughtful perspective to the topics of Unity3d, game development, coding and writing good C# code specifically for Unity. It was a real pleasure to have him on and hopefully you enjoy the chat!

0:00 Intro / Design Patterns
17:14 Working with other people's code
24:56 Agile Game Development
26:11 The Lean Startup in Games
30:40 Unity Build time optimization
37:00 Architectural structure for games vs enterprise
46:00 Which is the best C# editor for Unity
57:41 Programming: thinking or typing
54:46 Game Design Documentation using Nuclino
1:00:00 Common Coding Challenges
1:01:00 Preemptive architecture
1:03:00 Writing Code that make your Games better
1:06 Good Player experience
1:10 How Smart should AI be in games?
1:12 Games as an artform/ Building an experience vs building a level
1:14 Applying other fields in game development
1:14 How interdisciplinarity can make you a better game developer




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