View by Component
Physics , Physics 2D , Audio , UI , Tilemap , Cinemachine , Timeline , Network , Animation , Animator , Sprites , Scripting , Tips , Colliders , 2D Colliders , Rigidbody , Rigidbody 2D , Interaction , Editor , Game Mechanics , In-App Purchase , Material , General , Prefab , ProGrids , Light , Rendering , Ads , Scriptable Objects , Events , Level Design , Making Of , Assets , Procedural , ProBuilder , Particles , Machine Learning , News & Announcements , Conference , Enemy & NPC , PlayerPrefs , Post Processing , Interview , Shader , VFX , TextMeshPro , InputSystem , XR
#14 Shaping gameplay (turrets & getting hit)
Uploaded by TornadoTwinsShare: Twitter Facebook
LINK:
http://gameprefabs.com/pages/tutorials/wormgame
In this part (and part 15) we'll implement a getting-hit structure for our Worminator game.
http://gameprefabs.com/pages/tutorials/wormgame
In this part (and part 15) we'll implement a getting-hit structure for our Worminator game.