What Makes An Indie Hit? Hooks in Darkest Dungeon, Hades and Going Under

Uploaded by Thousand Ant
Share: Twitter Facebook
Game design hooks, what are they? In this video Matt Mirrorfish tries to answer this question by looking at an article by Ryan Clark and analyzing three different roguelike games with three very different approaches, Darkest Dungeon, Hades and Going Under.

Ryan Clarks original article What Makes an Indie Hit?: How to Choose the Right Design: https://www.gamasutra.com/blogs/RyanClark/20150917/253842/What_Makes_an_Indie_Hit_How_to_Choose_the_Right_Design.php

Adam Saltsman's talk Deciding What to Make: A Greenlight Process for Commercial Indies:
https://www.youtube.com/watch?v=PYpHbuF08Mk&ab_channel=GDC

Clark Tank DEEP DIVE | How to Make Video Game Hooks: Part 1:
https://www.youtube.com/watch?v=NOb-PdYwkwk&t=3s&ab_channel=BraceYourselfGames

Longer form talk by Clark on the same subject, also great:
https://www.youtube.com/watch?v=LlAc5sBtGkc&t=1s&ab_channel=BraceYourselfGames

---

Learn Unity and game development with experienced indie game developers. Subscribe for tutorials, devlogs, and gamedev advice uploaded weekly.

Visit us on Discord, ask questions and share your work: https://discord.gg/AGHZvCf

Follow us on Twitter: https://twitter.com/thousandant

Visit our website: http://thousandant.com