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Procedural Generation For Scene Colors (Tutorial)
Uploaded by Matt MirrorFishShare: Twitter Facebook
In this video we learn how to use procedurally generated colors to choose color schemes for our scenes including material colors, sky color, fog color to quickly create scenes with unique looks. We'll achieve this using ScriptableObjects, C# and some basics from color theory.
You can download the source code for free here: http://bit.ly/pcgbasicsrepo
You can download the source code for free here: http://bit.ly/pcgbasicsrepo