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Setting A Random Seed In Unity3d : Procedural Generation (C# Game Development Programming Tutorial)
Uploaded by Matt MirrorFishShare: Twitter Facebook
In this C# tutorial in our procedural generation basics series for Unity3D we learn how to set a random seed so that you can re-produce or recreate randomly generated elements of your game, starting from an initial integer value. The procedural generation basics series focuses on small game development and programming tutorials using C# in Unity3D, to help you get started easily and generate something in a few lines of code!
There is a demo project with some simple free assets available here to download: http://bit.ly/pcgbasicsrepo
There is a demo project with some simple free assets available here to download: http://bit.ly/pcgbasicsrepo