How To Generate Random 3D Buildings In Unity

Uploaded by Matt MirrorFish
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In this video we continue exploring the theme of procedural city generation by looking at how to generate 3D buildings from small modular parts. We're using a set of free assets created by Kenney, link below.

Github repo to download the source: http://bit.ly/imaginarycities

Assets by Kenney: https://www.kenney.nl/assets/modular-buildings

This is one part of a Unity procedural generation project in which we generate a city using Perlin noise, modular 3d buildings and nested grid shapes for streets. Its a relatively simple approach which creates some nicely varied results using a small amount of c# code. This type of generation approach could be great for roguelite or roguelike games in C# or in Unity3d.