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Procedural Generation Basics: Randomize Scale (Creating Random Rocks Tutorial)
Uploaded by Matt MirrorFishShare: Twitter Facebook
In this video we look at a basic technique of procedural generation in Unity3D using C#: randomizing the scale of an object. In our example project we randomize the scale, rotation and placement of a single rock to make some randomly generated rocky islands. If you're interested in more basic procedural generation tutorials for beginners, check out this playlist.
Procedural Generation Basics Playlist: https://www.youtube.com/watch?v=3WAI47Zm_ks&list=PLuldlT8dkudoNONqbt8GDmMkoFbXfsv9m
Free project download: http://bit.ly/pcgbasicsrepo
Free nature assets by Kenney (including more rocks): https://www.kenney.nl/assets/nature-pack-extended
Procedural Generation Basics Playlist: https://www.youtube.com/watch?v=3WAI47Zm_ks&list=PLuldlT8dkudoNONqbt8GDmMkoFbXfsv9m
Free project download: http://bit.ly/pcgbasicsrepo
Free nature assets by Kenney (including more rocks): https://www.kenney.nl/assets/nature-pack-extended